Inside Hotwire 3D  
 
   
 
     
     
  Final Fight: Double Impact Xbox Live Screenshots  
  FINAL FIGHT: DOUBLE IMPACT XBOX LIVE REVIEW  
  Before the advent of Playstation 3 and Xbox 360, there were Super Nintendo and Sega Genesis consoles. The video games that were made in this distant era were dominated by thumb-numbing tag-team actions. One of those games that stood out from the crowded "16-bit" pack is the Final Fight series. It was one of the best side-scrollers, beat-em-ups of its time. Though the game consisted entirely of pure brawling segments and typical Steven Segal's "You kidnap my daughter, I kick your ***" storyline, it was very addicting! How many of you had skipped out on school projects just so you and your buddy could focus more on mowing down some Mad Gears in Metro City? Back then, there were no save points and it had limited continues, which meant you had to stay glued to the TV until you die trying.

Capcom has changed some of these setbacks in part by giving their newly released Final Fight: Double Impact unlimited continues and ability to save progress at anytime. If you're old-timers like us who had live through chains of gaming evolution, you'd definitely enjoy Capcom's revival of the classic Final Fight. First off, Final Fight: Double Impact is practically the digital twin of the arcade version! The game has completely restored most of the Metro City life, combining the familiar destructive elements like phone booths, rolling drums, and that crazy car-busting bonus stage. Thanks to the remastered sprites - drawn to HD superiority, Double Impact looks more appealing than its arcade counterpart. The only aspect that is disappointing about the game is the erratic sound track that sometimes muffles the fighting mechanics. The power behind your punches and kicks would disappear a second or two during heavy assault. Apparently, the music is suffering from marginal hiccups throughout each stage; causing the special effects to skip a beat as well.
 
     
  Final Fight: Double Impact Xbox Live Trailer  
  PRODUCT OVERALL RATING: 8.8 OUT OF 10  
  The controls for Double Impact is certainly more than appreciated. We have no problem unleashing combos or performing our main special moves for three different characters: Haggar, Cody, and Guy. The game might only be a two-button masher but pummeling the Metro City thugs never seems to get old for us. The game's greatest appeal is in its co-op component. Capcom has made sure you have fun with your friend whether you're playing offline or over Xbox Live. You are given three characters to choose from and while "handling" one of these brawlers is relatively easy, the challenge that lies ahead is not. The difficulty of the game is not scaled back like it was in SNES. You will still be facing the same bastards - from bulldozing fat men to Andre "The Giant" doubles - as well as six tough bosses residing in each area.

Despite the fact that the game is 20 years old, the game remains fresh as if we were still in high school. The nostalgic feeling of playing Final Fight flashes us back to our good old days, wasting away our afternoons, having fun at the local arcades. Except now, we can reminisce the past in the comfort of our living room. While the game is considerably short, which can be completed in two hours or less, the replay value is no where near dragging, especially if you thrown in another similarly rambunctious classic title like Magic Sword in the mix! For only $10, you are getting two games for the price of one, a good deal if you ask us. Overall, Final Fight: Double Impact is an absolute blast to play, capturing the very essence of button-smash co-op! Capcom has done an amazing job putting together those "80's/90's retrofits" effectively, which make this classic not only an incredible remake but also allows new generation to appreciate the awesome past.
 
     
     
  OFFICIAL TRAILER | SCREENSHOTS | SECRET BONUSES | BEHIND THE SCENES  
  SUBMITTED BY EMMANUEL FLORES, SENIOR EDITOR  
     
     
     
     





 



A TECHNOLOGY MEDIA COMPANY. COPYRIGHT © 2004 - INSIDE HOTWIRE 3D. ALL RIGHTS RESERVED. DEVELOPED BY EMMANUEL FLORES.