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FINAL FIGHT: DOUBLE IMPACT XBOX LIVE REVIEW |
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Before the
advent of Playstation 3 and Xbox 360, there were
Super Nintendo and Sega Genesis consoles. The
video games that were made in this distant era
were dominated by thumb-numbing tag-team
actions. One of those games that stood out from
the crowded "16-bit" pack is the Final Fight
series. It was one of the best side-scrollers,
beat-em-ups of its time. Though the game
consisted entirely of pure brawling segments and
typical Steven Segal's "You kidnap my daughter,
I kick your ***" storyline, it was very
addicting! How many of you had skipped out on
school projects just so you and your buddy could
focus more on mowing down some Mad Gears in
Metro City? Back then, there were no save points
and it had limited continues, which meant you
had to stay glued to the TV until you die
trying.
Capcom has changed some of these setbacks in
part by giving their newly released Final Fight:
Double Impact unlimited continues and ability to
save progress at anytime. If you're old-timers
like us who had live through chains of gaming
evolution, you'd definitely enjoy Capcom's
revival of the classic Final Fight. First off,
Final Fight: Double Impact is practically the
digital twin of the arcade version! The game has
completely restored most of the Metro City life,
combining the familiar destructive elements like
phone booths, rolling drums, and that crazy
car-busting bonus stage. Thanks to the
remastered sprites - drawn to HD superiority,
Double Impact looks more appealing than its
arcade counterpart. The only aspect that is
disappointing about the game is the erratic
sound track that sometimes muffles the fighting
mechanics. The power behind your punches and
kicks would disappear a second or two during
heavy assault. Apparently, the music is
suffering from marginal hiccups throughout each
stage; causing the special effects to skip a
beat as well. |
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PRODUCT
OVERALL RATING: 8.8 OUT OF 10 |
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The controls
for Double Impact is certainly more than
appreciated. We have no problem unleashing
combos or performing our main special moves for
three different characters: Haggar, Cody, and
Guy. The game might only be a two-button masher
but pummeling the Metro City thugs never seems
to get old for us. The game's greatest appeal is
in its co-op component. Capcom has made sure you
have fun with your friend whether you're playing
offline or over Xbox Live. You are given three
characters to choose from and while "handling"
one of these brawlers is relatively easy, the
challenge that lies ahead is not. The difficulty
of the game is not scaled back like it was in
SNES. You will still be facing the same bastards
- from bulldozing fat men to Andre "The Giant"
doubles - as well as six tough bosses residing
in each area.
Despite the fact that the game is 20 years old,
the game remains fresh as if we were still in
high school. The nostalgic feeling of playing
Final Fight flashes us back to our good old
days, wasting away our afternoons, having fun at
the local arcades. Except now, we can reminisce
the past in the comfort of our living room.
While the game is considerably short, which can
be completed in two hours or less, the replay
value is no where near dragging, especially if
you thrown in another similarly rambunctious
classic title like
Magic Sword in the mix! For only $10, you are
getting two games for the price of one, a good
deal if you ask us. Overall, Final Fight: Double
Impact is an absolute blast to play, capturing
the very essence of button-smash co-op! Capcom has
done an amazing job putting together those
"80's/90's retrofits" effectively, which make
this classic not only an incredible remake but
also allows new generation to appreciate the
awesome past. |
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