X-MEN: THE OFFICIAL
GAME REVIEW |
 |
| MICROSOFT
XBOX 360 VERSION |
|
Activision has been
on the roll when it comes
to producing Marvel
games, and their latest
Marvel-based craze reels
you in with spectacular
presentation. The
cell-shaded cutscenes are
impressive and the
backdrops makes you feel
in tune with the movie.
But dont be fooled
by its beauty alone.
X-Men: The Official Game
doesnt have that
strategic suspense it had
with the X-Men Legends
series. What you have
here is a straight
brawler. The game starts
you off on the Liberty
Island, where you face
off Wolverines
rival Sabertooth. But
just before the
confrontation,
youre introduced to
comic-like, cell-shaded
cutscenes, illustrating
how the X-Men team is
grieving over Jeans
death. You have three
X-Men to choose from:
Wolverine, Iceman, and
Nightcrawler. Youll
go through a brief
tutorial, explaining the
characters' abilities and
unique powers. Then,
youll be taking on
a series of missions.
When you complete a
mission, its off to
Gene Alteration to
upgrade your
characters
individual mutant
strength such as the
ability to heal faster,
increase damage on
attacks, and etc.
In the gameplay
department, this latest
X-Men game plays out
fairly decent. The
controls are
well-designed for greater
accessibility, but the
response time on certain
moves is a bit sluggish;
still, they become
manageable over time. The
game features some cool
combos but they are
somewhat limited in
numbers. The face buttons
on your control are used
for various types of
attacks, while the
trigger buttons are used
for blocking, charging,
healing, and other mutant
functions. Boss fight is
easy in this game but
dealing with
enemies AI does
come cheap. You are
constantly hit with a
hail of bullets, or a
barrage of electric
spears that make it
difficult to get close to
swipe them with your
metallic claws or attack
them with
teleport-related combos.
The best part of combat,
however, comes from
executing those
highly-animated mutant
abilities like
Wolverines
Berserker and
Iceamans Ice
Beam. Activision
did an incredible job
sticking close to each
X-Mens inherent
powers. |
| |
 |
| CLICK IMAGE
FOR SCREENSHOTS |
|
Graphically, the game
gives you a pretty good
definition of the X-Men
universe. Textures on
characters remain
particularly close to its
movie counterparts. The
exhibition on super moves
like Iceman surfing on
ice is a visual treat.
The environments are
nicely detailed and the
animation sequence is
relatively smooth. The
cutscenes are impressive
with a chain of flashy
illustrative
page-turners; however,
the problem with the game
is not so much with the
vivid presentation,
its the clipping
issues and the awkward
camera display. Some of
these issues include
enemies getting stuck in
the walls, and a few will
teleport from one side of
the building to the next
for no reason.
Fortunately, these tiny
visual imperfections
dont happen too
often.
In the audio department,
the game delivers a
fairly solid sound
experience. Most of the
punches and kicks pack
some wallop, but the
sound effects
couldve used some
more depth. The best part
of the audio component is
that the game uses real
actors like Jackman,
Cumming, and Ashmore,
which perform nice jobs
with the voice-over
works. Patrick Stewart is
back to lead the role of
Professor Xavier but the
rest of the characters
have been dubbed over
with sound-alikes. On the
music aspect, there are
hardly any upbeat
soundtracks to get you
into the mood of whacking
your enemies. As for the
rest of the audio piece
like background ambience,
they do their job well.
We have played four
versions of the game:
Xbox, PS2, PC, and Xbox
360. Xbox 360 version is
the best-looking of the
four bunches, though the
graphics and the gameplay
mechanics are very
identical to the regular
Xbox. PS2 has better
gameplay and controls,
while the PC version
comes with less frame
rate issues. Overall,
X-Men: The Official Game
delivers a good movie
representation. If only
the graphical clippings
were smoothed out, and
there are more playable
X-Men, a bit of Mortal
Kombat-like gores into
the action, and a number
of strategic elements
added to the gameplay,
this could have been
another Activisions
summer blockbuster. For
what its worth,
its a good
button-smasher,
beat-them-up that mostly
casual gamers would
enjoy. |
| |
|
|
|
|
|
| | | | | | | | |
A
Technology Media &
News Publishing Company.
Copyright © 2001-
Inside Hotwire 3D. All
Rights Reserved.
Designed & Published
by Emmanuel Flores. |
|
|
|
|