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It’s been a while since a good
action-RPG came out for a console, but Silicon
Knight’s Too Human is like an oasis in a desert. It crams together some of the
best characteristics of action adventure and the imaginative cultures of RPG and
wrapped them up in a neat package. As the story goes, Too Human follows Norse
mythology with a cybernetic sci-fi twist. You are part of a cybernetically
enhanced human race, considered by many as gods, protecting ordinary folks from
the onslaught of advancing army of machines lead by the villain Loki. The real
twist of the story is that humans are trying to become more like machines using
cybernetic implants, while the machines are trying to become more human by
harvesting human blood and limbs.
You take on the role of Baldur, son of Odin and one of the Aesir, a group
described in the Old Norse as the principal gods of the pantheon. What separates
you from the other gods is that you are the least “enhanced” being out of all of
them, hence the title ‘Too Human’. Despite your inadequate supplements to attain
status of a respectable god, you're still capable of annihilating hordes of gigantic
cybernetic fiends with impressive consequence. You have more than enough
god-like skills to rummage through whatever destructive forces that get in your
way. In terms of layout, Too Human is mostly played in a third-person view,
and its fast-paced combat is easily the most gratifying aspect of the game. It
ditches the standard button-based control scheme in favor of the right stick,
which works beautifully. Special abilities are triggered by hitting the right
bumper or X and Y buttons and the left bumper realigns the camera.
Fighting is as simple as holding the left stick towards your target to dash to
them like a raging bull, and then tear them up with a variation of air juggles
and combo strikes using the right stick. This simplicity is carried over to the
aerial attacks as well – you can suspend enemies in midair and plaster them with
a hailstorm composed of lead. Unfortunately, ranged combat is less practical.
More often than not, you’ll shoot the wrong target or nothing at all.
Additionally, the camera can be problematic at certain points in the game.
Attacking an enemy offscreen, only to have the camera switch angles and change
your target as a result can be annoying sometimes. Granted, there are some issues
with the camera system and ranged combat, but you can’t deny the great
accessibility of a dual-stick control scheme that the gameplay is based on. This
concept deserves major kudos for its fluidity in both ground and air combat.
The game’s slick combat system is complimented by an insane amount of looting!
Scavenging for items dropped by enemies reminded us of a mythic strategy title
that Blizzard Entertainment made, which
was called Diablo II. Many of these items can be customized by inserting
runes into them that change the way they look and how they carry bonuses. As you progress through
different stages, your main character levels up, and
the points you’ve earned can be invested into two different skill trees: his class,
and one for either cybernetic or human tree. Co-op is one of the game’s great
assets, but unfortunately it is only possible over Xbox Live. Still, plowing
through hordes of enemies with a friend is something that will never get old.
It’s more interactive and less monotonous when it is a shared experience. Needless to
say, Too Human feels like it could’ve easily supported four players instead of
being limited to just two.
Graphically, Too Human looks incredibly pleasing, although the scenery can be
very repetitive. There are many instances where you’ll ask yourself if you’ve
been to this particular room before simply because it looks identical to the one you
passed earlier. Cyberspace, an alternate but parallel reality that you can alter
that affects the real world, is extremely varied in contrast, with large forests
and what not. The combat sequence looks great, with robotic parts flying
everywhere and explosions going off left and right, reeking with intensity. But
scenery and combat aside, the cutscenes lack a bit of visual punch. In terms of
character models, there are some great designs. Baldur’s face contorts when he
is angry or sad, but it seems he is the only one
who could do this
type of emotions as almost everyone else seems “fixed”. Nevertheless, the
environment is full of life and vivid colors, giving the Norse mythology a dose
of reality.
In the audio department, the voice acting is so amazing that it communicates the
characters’ emotion with ease. It’s easy to tell how Baldur and the rest of the
main cast feel just by hearing their voice. But you can't say the same for
the soldiers and other minor characters.
They speak as though they’re trying to
force out a rough, badass voice, but end up sounding somewhat cheesy. Even so, the
clashing effects of steel against steel are very convincing, and background
explosion gives players an immersive experience. The musical score is well
traversed – it gives good indication in cuing you for a stunning clip after an
intense battle. In addition, the game does a good job of providing the right
symphony to the type of mood displayed on the screen.
Overall, Too Human is a solid action-RPG. You have a good combat system here
that is easy to learn and instantly situates you into an adventurous frame of mind.
The gameplay remains relatively smooth throughout its fast-paced fighting
scenes. However, the game could have benefited from a more balanced camera
system, a local two-player co-op, a configurable control scheme, and a
create-a-character feature. Still the game has plenty of memorable moments, thanks to
the incredible presentation that brings life to the Norse mythology in an epic
scale! The fact that Too Human has some amazing RPG elements built into the
action such as item hunting, customizable weapons, armor, and cybernetics, as
well as skill tree progression, only add to the game’s replay value. There is no
doubt that this game will provide you hours of entertainment but it’s not for
everybody. We urge you to check out the demo first. |