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When it comes to
racing, Codemasters is
certainly no stranger to
tarmacs, asphalts, the
wild outback, and
whatever comes in
between. After all, the
company has made a name
for itself developing some very
interesting titles over
the years that include
highly recognized labels
such as Collin McRae, an
off-road racing, and
TOCA, a circuit-racing
game. Last year,
Codemasters produced a
significant leap for the
Collin McRae series with
its release of DiRT for
the Xbox 360. And we still play that one
occassionally. We rated it as a solid performer
being that it combined
the developers
excellent racing formula
with amazing graphics and
somewhat lenient
gameplay. Needless to say, its
only a matter of time
that Codemasters would
jump back into
circuit-racing again. And
that transition has
finally become to be known
as GRID.
GRID represents what
there is to it in circuit
racing: gorgeous cars,
amazing speed,
comfortable driving
experience, and fantastic
wreckage! There are
plenty of licensed cars
for you to drive but the
emphasis here is not
about collecting,
customizing, or upgrading
your vehicles. Its
about the thrill of
racing! This is one of
the main reasons we like
this game so much. You
can just hop into
different events and
competitions, and just
drive. The upgrade system
here is rather simple. Instead
of buying new car parts,
you just go buy something
better. In fact, you have
the option of buying
either a new one straight
from the manufacturer or
settle for a secondhand
on eBay Motors. The cool thing is you
can always sell the car back if you
don't want it anymore. What makes
GRID such as a catch
is how light and
responsive the controls
are. Its quite
obvious that the
developer didnt
just build a racing game
around simulation
enthusiasts but for all
racing fans alike. Partly
its because you can
cut down on some of the
driving pressures by
flipping on the assisted
braking, assisted
cornering, or whatever
that suits your fancy.
Thanks to the responsive arcade
mechanics, the
game lets you stay in
control despite running
at top speeds. It gives casual players a
sense of traction on
their vehicle and at the same time, a way
to maneuver around the
tracks with some degree
of ease. Given today's
standards for racing
game, its no
surprise that GRID has
also included destructible vehicles.
After a couple of laps,
we have managed to wreck
different parts of our
vehicles, ranging from
broken windshield and
busted trunk to twisted
hood and missing
passenger door. Luckily the affects
of damage do not have an
immediate influence until
the main components of
your vehicles started to
go red. Crashing and cars
spinning out of control
is a frequent sight in
GRID and getting into
such accidents take you
out of your lead and youd
hate to start the race
over again. Fortunately,
the game has included a
very nice flash back
system that allows you to
rewind time, a few
seconds back before your
accident happens, giving
you a second chance to
avoid that costly
mistake.
One thing for sure
is that Codemasters is very
creative with the dynamic
challenges they put into
the games
artificial intelligence.
Depending on your
difficulty setting, your
computer opponents make
smart adjustments such as
using blocking techniques
to keep their other
teammate ahead of the
pack. Sometimes they will
play aggressive to the point
of smashing you into
walls. Its exciting
to see how these
computers act much like
humans; youll see
them make mistakes from
time to time as they
suddenly swerve off the
road during a sharp bent.
These types of dynamic
challenges allow for a
much realistic behavior
of racing experience, as
opposed to seeing your
opponents drive the
perfect line with their
pre-programmed robotic
instinct. In addition,
you build up rivalries with the other
drivers; as you progress
through different stages
in your racing career,
that drama between you
and your competition
becomes more evident.
Youll start out
your career as a lowly
driver-for-hire and work
your way up to driving
for prominent teams. As
you earn more cash, youll
eventually be able to
build your own team,
where you have the
ability to hire and fire
teammates as well as
choose which sponsors to
sign for your racing
club. The main goal of
GRID is to increase your
reputation and buy new
vehicles with the money
that goes with it. Every
race you compete in will
take place in three
geographical locations:
Europe, US, and Japan.
Each has its own unique
racing style. The
European segment focuses
a lot on track-based
racing with Doninton Park
and Nurburgring as
amongst its famous
backgrounds. The US
competition centers
largely on street racing
with courses in San
Francisco, Detroit, Long
Beach, and Washington
just to name a few. The
Japan section is ripped
with winding courses that
are modeled specifically
for drifting events.
Of course, each
geological stage will
require certain types of
vehicles. For US circuit,
youre going to be
using muscle cars. For
Europe, its the GT
and touring classes. And
for Japan, youre
going to be driving
tricked out Asian cars
including Subarus,
Toyotas and Nissans. From
pro-tuned races to
demolition derby, its
great to see that GRID
gives players a wide
range of different racing
disciplines to try from.
Not only that but also at
the end of each season,
youll be able to
enter Le Mans 24 Hour
Race. Dont worry
this particular race is
condensed into a
24-minute period but whats
nice about it though is
the fact that youll
get to see the full day
and night transition! One
of the interesting
features about the career
mode is that signing up
sponsors comes with
another way of ranking up
some money. The sponsors
give you details on how
you can earn bonus, ranging from
finishing first to driving
without any damage.
Graphically, the game
looks very clean and
highly stylized. Menus
are laid out with a lot
of 3D effects and the
details on the cars are
simply remarkable! The
game runs at an
adrenaline pace of 30
frames per second with
incredibly smooth
animation even during
pileups! The environment
is lit up with
interesting visual
accessories such as
thousands of colorful
spectators that line up
the racing circuits. Youve
got great lighting
effects with dynamic
rotation of night and day
during the Le Mans 24
Hour Race. Too bad, the
game has missed out on
some weather effects like
rain and most notably the
ability to choose day and
night options for single
races. The best of GRIDs
presentation are its
destructible components
and how the camera pans
out and captures that
scene with such
intensity. These little
camera tricks offer not
only a spectacular view
of your driving but also
make crashes all the more
impressive!
In the audio department, the game pretty
much excels in producing the best sound
effects. The sound of the cars revving
up has a bona fide racing engine noise
to it. And the sound of crashes are so
freaking real that you can almost feel
its impact! The music rocks and its
fast-paced beats add to the thrill of
high-speed racing. The only downside
to the audio is that the commentaries
can sometimes get repetitive and
somewhat annoyiing. At any rate, this is
one of the best circuit-racing games we
have played in a long time. Codemasters
did an amazing job with balancing the
gameplay to work for both hardcore and
casual fans alike. It’s highly realistic
yet quite forgiving at the same time. We
can’t say enough about how brilliant the
AI and how spectacular the crashes are
in this game. GRID is all about you,
your reputation, and the thrills
that come with pure
racing. The only question
that remains is that are
you ready? |