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After three years of
waiting, Electronic Arts has finally
released its highly anticipated boxing
game, entitled Fight Night Round 4,
which received significant amount of
improvements for the Xbox 360 console.
By now, many of you have already
downloaded the demo off the Marketplace.
Those of you who played the demo should
have an idea of what to expect in the
final build, at least in terms of the
gameplay aspects. So what's the score
card for Fight Night Round 4? Well,
let's just say the game picked up
valuable points in the later rounds,
ending with a memorable TKO! Needless to
say, the traditional bout is not all
that easy to begin with, especially with
the all-new Total Punch Control, where
all your punches are depended on the
right stick.
Because of the new layout, Fight Night
Round 4 is bound to create a storm of
oppositions, a community of hardcore
fanatics divided in standing ovation. On
one side of the arena, you have a group
of old-timers who demand their customary
action buttons back; on the other side,
you have a legion of newcomers embracing
the latest innovation. Suffice it to
say, the new layout have become a
nuisance for some. However, the good
news is that Electronic Arts is
releasing a patch sometime this fall,
and it should alleviate the tension of
those prying for a more accurate
solution, which in turn may also
circumvent the game's relatively
sensitive analog motion.
Yes, the right stick is a tad sensitive
for gunning those well-placed punches,
but more often than not, we are still
able to hit our spots right. Once in
awhile, you'll get a different feedback
for a style of punch you have
registered. Let's say you perform a
motion for a left uppercut, there is a
small probability you'll end up with a
low left hook. That's normal. However,
if you keep getting the wrong signals
for your punches, most likely you have
defected right stick. We have found
evidence that it's not always the game's
fault that your strikes are off on
command. We tested all our controllers
for consistencies and sure enough we
found out that not all new controllers
are created equal - some posed serious
punching errors! The way you can tell if
there is a malfunction is when you can't
consistently perform left uppercuts.
It will take you awhile to get used to
EA's new boxing engine. So familiarize
yourself right away with all the
punching motions and build your own
combos while at it! The gameplay
eventually grows on you and once you
understand the mechanics, the road to
hall-of-fame is so much fun! We have
already laid waste on a number of
legends in legacy mode set on G.O.A.T.
level, which is the highest difficulty.
And we continue to break records as an
undisputed champion upon moving up two
weight classes. EA did an excellent job
designing the legacy mode, which is
practically your career in a nut shell!
What's nice about it is that the interface is
less cluttered and scheduling events
such as your next fight and training
move a long efficiently.
Most of the trainings in the legacy mode
is fun except for the combo lesson - we
couldn't quite attain "ring legend"
level let alone a "club fighter" status.
It stems from a fact that the right
analog stick gives you no room for error
with respect to range of motion. If you
slip up in angle just the slightest
degree, you have blown your combos!
Nevertheless, you'll definitely enjoy
the other training options in legacy
mode, which include open sparring,
double end bag, and "stay on your feet"
just to name a few. As far as creating
your own character goes, don't expect
too much creativity to it. EA simplified
this section to get the player out of
the assembly line fast and into the ring
ready for action. Besides, who wants to
spend an hour nitpicking a perfect
eyebrow?
The game features well over 40 fighters,
from the people's champ Manny Pacquiao
to the Irish phenom, Joe Calzaghe.
However, the main attraction to Fight
Night Round's 4 lineup is not about
having the greatest championship roster,
but the arrival of Iron Mike Tyson to
the video game main stream. For the
first time in boxing simulation, Iron
Mike shows up to be one of the
highlights in today's sports. It's clear
that EA had pumped up his attributes to
make Tyson the man to beat in this game.
We learned that lesson early on when we
faced him head to head on G.O.A.T.
level. We didn't whine so much about the
physical bruises we received on screen,
but the multiple knockdowns from Tyson's
raging uppercuts definitely hurt our
ego.
Graphically, the game is impressive. The
knockdown animation is more realistic
this time around. Unlike Round 3 where
you see many of the same animated
knockdowns, Fight Night Round 4 offers a
lot more variety. You'll see your
opponent staggers frantically for
balance, stumbles unconsciously through
the ropes, or spin out after a vicious
haymaker. The slow-motion cutscenes look
even better compared to what we had seen
in the past! You can't help but enjoy
the magnitude of your handiwork on
someone else's face, who is on the verge
of a count out! The ripple effects,
however, have been tone down a bit. Your
opponent's facial reaction to a powerful
punch doesn't jig as much; but at least,
you can still enjoy the countless spits
and blood from your competition as
testament of your brute athleticism.
What you'll appreciate most about Fight
Night Round 4 is that the action is a
lot faster! One of the reasons for
increased in tempo is the AI have become
quite aggressive. At higher difficulty
setting, the computer will clobber you
mercilessly if you woos out too much in
corner. Your opponent will evaluate,
adapt, and learn all your tricks. So
you'd better mix up your strategy or eat
the mat. What we like about Fight Night
Round 4 the most is that there is no
pausing between combos. In the previous
Fight Night, the most you can dish out
is 4 hits in a row before your fighter
pauses to recuperate. In this game, as
long as you have gas in your tank, you
can rip combos all day long! Just don't
get carried away or you'll set yourself
up for a quick knockdown.
Fight Night Round 4 is one of the sports
games that's hard to put down. Once you
learn the swinging mechanics, you just
want to keep floating like a butterfly
and stinging like a bee. It's nice that
EA is working on a (face-button) patch
to get the rest of its loyal fans back
on track. So far, we have enjoyed many
of the game's latest offering: the huge
roster, glitzy graphics, incredible
knockdown animation, upbeat tempo, etc.
We love the fact that EA has signed in
Iron Mike to add some aggression to the
gameplay. What's more is that EA is
offering downloadable content such as a
new gym for free! It has taken EA three
years of shadowboxing before we are
finally treated to some ring-side
action. Nevertheless, Fight Night Round
4 is worth the wait. |