ENEMY TERRITORY: QUAKE
WARS REVIEW |
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| MICROSOFT
XBOX 360 VERSION |
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Wolfenstein: Enemy
Territory had made waves
as one of the first free
team-based shooters that generated huge
base of shooting fans! In it,
the Axis and Allies had
been pitted against each other in maps that
revolved around
objectives. Though that game didn't look
quite polished, the
gameplay had delivered an
addicting euphoria. Now,
the king of fast-paced
team-based shooters
receives a multi-platform
title, Enemy Territory:
Quake Wars. Being a
team-based shooter, the
story takes a backseat
and leaves the gameplay
to do the talking. Simply
put, there are two groups
at war the ugly
Strogg, and the human
Global Defense Force. The
Strogg have come from
space to go and try to
beat humanity to a pulp,
and humanity fights back.
This sets up the
battlefields you wind up
playing in, from North
American settings to African
territories.
The gameplay is similar
to that of the original Wolfenstein
if youre on
the attacking team, you
complete objectives such
as blowing up gates or
escorting a massive APC
around city streets. The
defending team simply
tries to prevent the
attackers from
accomplishing these
objectives the
victor is either the team
that plows through the
defense, or the team that
holds the attackers off
until the end of the
game. Players are
rewarded for playing
their part in the game
with not only points but
experience, as well. The
experience points count
toward better equipment,
and are signified by a
change in your inventory
and stars in your
experience bar. What Quake Wars brings
to the table are some of the much-needed
tweaks to the formula. First and
foremost, the maps are huge! Not just
big in scale – but rather these are of
continental proportion! Secondly, as
necessity is the mother of invention,
vehicles have been thrown into the mix;
these are mainly land-based, but some
aerial vehicles are featured as well.
Finally, the gameplay has been
fine-tuned and as a result, you now have
a more balanced combat sequence compared
to the original Wolfenstein. In
addition, the teams here are now almost
identical to each other in terms of
strength, with minor weaknesses between
them. Of course, this being a Quake
game, the pace is extremely fast –
you’ll feel like you are
constantly sprinting, and
the jumping portion is
still as insane as ever!
One quirk to look out for
between the PC version
and the Xbox 360 translation is that Quake
Wars supports a total of 16 players instead of the
usual 32 found on PC.
Since Quake Wars
is limited to 16
participants, the action
is not going to be as quite frantic in
providing a multiplayer shooting spree; though
that may be the case, the pace still
remains true to the Quake experience. |
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| CLICK IMAGE
FOR SCREENSHOTS |
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Another one of Quake
Wars' little snags is the fact that
you’re not told what the experience
points actually represents; you have the
usual reminder that youve leveled
up, but you have to
figure out what that
reward is for yourself.
All of this applies to
the single-player and
multiplayer modes; the
single-player is
generally just a series
of multiplayer games with
bots lined nicely up for
you.
The graphics are quite
excellent, but not as
advanced in details as we
had hope it would be, especially living
by todays
standards; but whats
nice is that the engine
that was used for games
such as Doom 3 and Quake
4 is featured here,
though, with minor
tweaks. Surprisingly, the
Xbox 360 version has
exhibited a few
noticeable frame rate
hiccups. Quake Wars
occasionally chokes in
heavy combat or sometimes
just looking at the
horizon.
The textures for
weapons and characters
are relatively sharp and
the lighting effects such
as shadows are relatively
decent for the most part.
However, the different
environments are one of
the games great
spectacles. Fighting in
snow is an amazing
experience, and so is the
moment you realize that
the terrain is not all
one texture simply
repeated over and over.
Quake Wars features
MegaTexture
technology, which means
that the terrains
texture has been
essentially painted on,
and not repeated through
recycling process.
In the audio department,
the same mixture of
remarks could be said for
the sound effects. While
theyre crisp and
have distinct
environmental noises, the
qualities are somewhat
similar to the PC version
with slightly enhanced
properties. At least,
they project a more
wholesome discharge,
where the guns and other
featured weaponries make
a respectable and
realistic impression.
The
voiceovers are quite interesting to say
the least, with a bag of amusing scripts
that help create a more laid-back
atmosphere for casual players, such as
humans screaming “I’m in disguise!”
Overall, the move from
the original PC to a more
futuristic translation on
the Xbox 360 console is a
good one. Quake Wars
features a lot of the
same addicting gameplay
found in the classic Wolfenstein,
but presented in a much smoother,
extravagant fashion. Dont expect any
real storyline here.
Enemy Territory: Quake Wars is about
straightup, hardcore shooting and
does a fine job at it.
Anyone looking for great
kick in one of the best
team-based shooters out
there shouldn't look any further.
A must have for
Wolfenstein and hardcore classic shooting
fans. |
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