DON KING PRESENTS:
PRIZEFIGHTER REVIEW |
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| MICROSOFT
XBOX 360 VERSION |
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In one corner, we
have the reigning champ:
EA's Fight Night Round 3,
and in the other corner,
we have the contender: 2K
Sports' Don King
Presents: Prizefighter.
Which boxing game is
better? Well, the answer
is quite a long one.
Prizefighter plays out as
a documentary about you,
or rather the boxer you
create, known as
"The Kid." This
unique take is a very
interesting one,
actually; as you defeat
boxers, a lot of the
games drama
unfolds, adding all kinds
of twists to the
documentary sequences.
Throughout your career,
youll come across a
number of familiar people
such as Larry Easton and
the titacular Don King
(whose roles are
hilarious). Whats
nice about your story as
a professional fighter is
that your rise from a
low-class boxer to Don
King's level is told
through the cutscenes
And all the fights
are player-controlled.
The fighting mechanics
are more closely rooted
to 3D fighting games
that is to say, no
illegal blows, no taunts,
no real fancy stuff, just
straight up buttons to
clobber your opponent
with. The face buttons
correspond to your left
and right hooks, as well
as your straight and jab.
Pressing straight and
hook or jab and hook
execute an uppercut. The
shoulder buttons modify
your punches by switching
up your stance or how
they're launched. You can
lean away from your
opponent or lean into the
fight, weave left and
right, as well. You can
also execute punches on
the move, which is what
brings this game to a
whole new level of boxing
strategy; it encourages
movement around the ring
and more attention to
where you're getting hit
from. It's no longer just
the face or body that has
to be taken care of, it's
the flanks as well.
Signature punches are a
big deal here. When a
fighter reaches a certain
amount of Adrenaline,
each face button coupled
with the signature
trigger modifier throws a
crippling blow. For
example, one signature
move can unleash a shot
to the liver, while
another goes straight for
the heart area. Movement
is given a large role in
the game as well. The
dashes might be somewhat
exaggerated, but it
encourages a fast
offensive or aggressive
defense. All of these
elements come into play
with the game's stamina
and Adrenaline systems.
Stamina determines how
effective your moves are
the more punches
you throw, the less
stamina you have, and so
the slower and weaker
your punches will be.
Unlike Fight Night, your
energy here depletes
quickly. |
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It can be an amazing
feat to turn all your
punches in your arsenal
into a sleek combo, but
this could adversely
stagger your energy if
you don't pay attention
to your deteriorating
physical condition.
Adrenaline works to
reward you for managing
the bout; manage your
punches well and play
good defense, and you are
awarded adrenaline. Each
adrenaline counts towards
a signature punch or an
Adrenaline Shot, which
grants you unlimited
stamina for a brief
amount of time. While
Prizefighter has an
amazing boxing system,
there are some quite
notable flaws. First of
all, the judges' scoring
system is totally off the
charts. While punches
miss realistically (and
it happens very, very
often), the scores for
each round are calculated
via this number. The more
punches you land, the
higher the chance of
winning the round.
Secondly, KO-ing someone
is no easy feat. While
scoring a TKO simply
requires that you beat
someone 'til they're a
pulp, getting a KO is
magically rare. The
system for getting up
from a knockdown is
simply tapping a button
to regain your composure,
and tapping another to
get up from the
knockdown. Now, there's
no way you cannot do
this; you always have the
option of tapping as fast
as you can (unless the
game detects that someone
can no longer fight
because their health is
so low to the point that
one punch brings them
down). The only way to
cleanly KO someone is if
they fail to get up
during the ten count, and
the boxer stays on his
knees when knocked down.
Last of all, there are
major fluctuations in the
difficulty of the game;
sometimes boxers will
overpower you easily,
sometimes they'll go down
to a cheap combo.
The game has some awesome
graphics, both in the
ring and out. The gym you
spend much of your time
in is quite detailed,
with details such as skid
marks on the floor from
shuttle runs, etc. Boxers
will spew out saliva and
blood when hit, and react
very realistically when
hit by a punch. The
feeling of exchanging
blows is captured by the
nice visuals, and you can
almost feel every hook or
straight as if they were
really coming at you! The
audio brings the ringside
experience to life, but
leaves most else blowing
in the wind. In fights,
all the thrown punches
either whiff by their
targets or land with a
deadly, explosive sound.
Boxers groan in pain, and
they yell as they
desperately try to land a
signature on their
opponent. The music is
alright, comprising of
some classic tunes mixed
in with a couple of
modern soundtracks. Most
of the soundtrack can be
used as a boxer's opening
theme, which is a nice
bonus. The commentary is
somewhat bland and
inaccurate at times, but
the voiceovers are
splendid and nail the
feeling of being yelled
at by a trainer or being
advertised to.
Overall, Prizefighter is
a solid boxing game; it
might be even better than
Fight Night in some
respects, worse in
others. The game's lack
of taunts and illegal
blows make it more of a
true, to-the-core boxing
game as opposed to Fight
Night's silly low blows
and elbows. Right now, a
demo is out on Xbox Live,
and it might be a good
time for you to go for
sparring and get familiar
with the mechanics,
before heading out to buy
the game and getting your
teeth knocked out in one
or two rounds. Even at
the lowest difficulty
setting, the challenges
are very realistic. You
cannot always assume that
your oppenent's weaker
ratings will lead to an
easy fight. Prizefight is
all about 90% mental and
10% physical boxing
ethics. If you want to
win, you've got to play
smart. The game has
simulation written all
over it, which is typical
of 2K Sports' releases.
If you're willing to dive
into a different style of
boxing with a much
realistic sports
attitude, then this game
should be worth checking
out. The judging system
may need a bit of tweaking
though. Nevertheless,
its a fairly decent
simulated boxing all
throughout. |
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