DARK SECTOR REVIEW |
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| MICROSOFT
XBOX 360 VERSION |
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It has been a while
since we have seen
Digital Extremes in the
video game arena, the
co-developers of shooter
classics such as Unreal
Tournament and Pariah.
Now, they have come to
summon us for Dark Sector, a
third person shooter that
brings something fresh to
the plate. Dark Sector is
all about Hayden Tenno,
an Agency operative.
Hes been tasked
with killing Mezner, a
military psychopath who has let loose an
infection in the fictional Soviet-bloc
nation of Lasria. The infection mutates
the body in a gruesome way,
turning most of its
victims into crazed
zombies, maddened by the
pain. Fortunately, Hayden
has congenital analgia, a
real-life condition that
makes a person unable to
feel pain. He contracts
the disease during this
operation, which
transforms his right arm
and grows a three-bladed
disc called a glaive.
The gameplay in Dark
Sector is very refreshing
and totally unique, thanks to the
addition of the glaive that offers a
different angle to precision combat. At the
start of the game,
the handling is quite similiar to Gears
of War, using a familiar cover mechanic.
Needless to say, as soon as the glaive
is introduced, Dark Sector begins to
take on a different rule of engagement
that is unlike
most third-person
shooters. While hunting knives, frag
grenades, and machine guns have been the
usual components players heavily relied
on for assault, the glaive is
your main shooting weapon here; it can be thrown
and controlled in
mid-air, and can
incorporate elements in
the environment to affect
itself, such as catching
fire, or being charged
with electricity. It will
always come back to
Hayden, and can always be
called upon. Of course,
its not overly
powerful; it has a
maximum effective
distance, and Hayden
double-wields a pistol
with the glaive which is
useful in those
situations where an enemy
is just a tad out of
range.
Another twist is the
addition of "weapon
governers". These
devices, attached to most
enemy weapons (which are
superior in the distance
and power of the pistol),
detect the infection in
Hayden and thus disable
the gun after a certain
period of time. This puts
an awesome spin on the
gameplay, as it forces an
ever-changing situation
due to the fact that a
single gun cannot be
relied on for an entire
gameplay section. The
frantic action of trying
to lock on a horde of
rushing enemies off at a
distance using a rifle,
only to have it become
disabled, adds a sense of
improvisation into the
game. Special abilities,
such as a
projectile-reflecting
shield, add yet another
layer of depth and
strategy to the game's
momentum. These abilities
are seamlessly integrated
and when Hayden adapts
one, it is shown in the
form of an icon on his
arm. |
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FOR SCREENSHOTS |
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The game never gets
repetitive; there are
simply so many diverse enemies, boss fights, and
ways with which to deal
with your foes that a
second playthrough is
guarenteed. Hayden
isnt always in
combat, however, and is
sometimes faced with
puzzles that incorporate
the glaive for new
abilities he has learned. It's nice to
see you can also install upgrades
to your weapons or buy new
ones via the Black Market
entrances scattered
throughout the game's chapters.
Unfortunately, Dark
Sector suffers from a
lack of an engaging
storyline, but definitely has
some unexpected twists
that serve to keep the
game in play. While Dark
Sector is very
single-player oriented,
the multiplayer is worth
checking out as well.
There are two game modes: Infection and
Epidemic. Infection is a survival-type
of atmosphere,
where one player is
Hayden, and the rest
are soldiers trying to
kill him. Hayden has all
powers at his disposal and whoever kills Hayden
becomes him. This is a
frantic battle to
survive as
non-Hayden players work
together for the kill, but no one really wants to be the actual
prey.
In Epidemic, two teams
have their own
Hayden-character, and the
goal is to kill the other
teams Hayden.
Battles range from
breakneck speed to
slower-paced ones, and
the pace is largely
controlled by how the two
Haydens interact with the
other team; the tempo of
the battle raises considerably when
both Haydens are exposed, and the tempo
slows down when
both teams have their Haydens
defended.
The graphics in the game are quite impressive.
It's no surpirse to us that Digital
Extreme would extend their visual
fidelty by sporting its familiar engine
from their past
Unreal titles. Even games like Gears of War
and Call of Duty 4 are
given a run for their
money by the lighting effects that Dark
Sector splashes you with. With respect
to weapons design, the glaive is
incredibly detailed and
the kills you racked up with
it are even better! So far, the
game is extremely violent. But that
layer of brutality is only to showcase
its dramatic amputation of the limbs
and to give a convincing decapitation to
the head.
The
blood used in Dark Sector is way over the top
but nicely justified. The animation is
relatively smooth though we haven't
noticed too many glitches during our
play. In the audio department, the
sounds are quite immersive;
players will certainly appreciate
the distinction of various weapons, where
powerful guns produce louder bang,
and weaker ones are
generally faint. Hayden’s glaive gives off
an intimidating cut
as it coasts through
individual flesh. The screams of an
enemy whose arm has just been chopped
off are quite an experience to behold. The music is
well-composed, too!
The game's soundtracks set the tone for an
adrenaline fight scene, and
are appropiately tuned to create a
grueling anticipation as you navigate dark
corridors throughtout the levels.
Overall, Dark Sector is
an impressive game. The
gameplay is very fresh
and intriguing. Though the story is
somewhat lacking, the unique experience
offered by this game is unlike what most
other shooters deliver. Because it is a
boomerang style of combat, Dark Sector is
easily considered to be one "razor-sharp" shooter. |
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