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It has been a while
since we have seen
Digital Extremes in the
video game arena, the
co-developers of shooter
classics such as Unreal
Tournament and Pariah.
Now, they have come to
summon us for Dark Sector, a
third person shooter that
brings something fresh to
the plate. Dark Sector is
all about Hayden Tenno,
an Agency operative.
Hes been tasked
with killing Mezner, a
military psychopath who has let loose an
infection in the fictional Soviet-bloc
nation of Lasria. The infection mutates
the body in a gruesome way,
turning most of its
victims into crazed
zombies, maddened by the
pain. Fortunately, Hayden
has congenital analgia, a
real-life condition that
makes a person unable to
feel pain. He contracts
the disease during this
operation, which
transforms his right arm
and grows a three-bladed
disc called a glaive.
The gameplay in Dark
Sector is very refreshing
and totally unique, thanks to the
addition of the glaive that offers a
different angle to precision combat. At the
start of the game,
the handling is quite similiar to Gears
of War, using a familiar cover mechanic.
Needless to say, as soon as the glaive
is introduced, Dark Sector begins to
take on a different rule of engagement
that is unlike
most third-person
shooters. While hunting knives, frag
grenades, and machine guns have been the
usual components players heavily relied
on for assault, the glaive is
your main shooting weapon here; it can be thrown
and controlled in
mid-air, and can
incorporate elements in
the environment to affect
itself, such as catching
fire, or being charged
with electricity. It will
always come back to
Hayden, and can always be
called upon. Of course,
its not overly
powerful; it has a
maximum effective
distance, and Hayden
double-wields a pistol
with the glaive which is
useful in those
situations where an enemy
is just a tad out of
range.
Another twist is the addition of "weapon
governers". These devices, attached to
most enemy weapons (which are superior
in the distance and power of the
pistol), detect the infection in Hayden
and thus disable the gun after a certain
period of time. This puts an awesome
spin on the gameplay, as it forces an
ever-changing situation due to the fact
that a single gun cannot be relied on
for an entire gameplay section. The
frantic action of trying to lock on a
horde of rushing enemies off at a
distance using a rifle, only to have it
become disabled, adds a sense of
improvisation into the game. Special
abilities, such as a
projectile-reflecting shield, add yet
another layer of depth and strategy to
the game's momentum. These abilities are
seamlessly integrated and when Hayden
adapts one, it is shown in the form of
an icon on his arm.
What's nice about Dark Sector is that
the action never gets
repetitive; there are
so many diverse enemies, boss fights, and
ways with which to deal
with your foes that a
second playthrough is
guarenteed. Hayden
isnt always in
combat, however, and is
sometimes faced with
puzzles that incorporate
the glaive for new
abilities he has learned. It's nice to
see you can also install upgrades
to your weapons or buy new
ones via the Black Market
entrances scattered
throughout the game's chapters.
Unfortunately, Dark
Sector suffers from a
lack of an engaging
storyline, but definitely has
some unexpected twists
that serve to keep the
game in play. While Dark
Sector is very
single-player oriented,
the multiplayer is worth
checking out as well.
There are two game modes: Infection and
Epidemic. Infection is a survival-type
of atmosphere,
where one player is
Hayden, and the rest
are soldiers trying to
kill him. Hayden has all
powers at his disposal and whoever kills Hayden
becomes him. This is a
frantic battle to
survive as
non-Hayden players work
together for the kill, but no one really wants to be the actual
prey.
In Epidemic, two teams
have their own
Hayden-character, and the
goal is to kill the other
teams Hayden.
Battles range from
breakneck speed to
slower-paced ones, and
the pace is largely
controlled by how the two
Haydens interact with the
other team; the tempo of
the battle raises considerably when
both Haydens are exposed, and the tempo
slows down when
both teams have their Haydens
defended.
The graphics in the game are quite impressive.
It's no surpirse to us that Digital
Extreme would extend their visual
fidelty by sporting its familiar engine
from their past
Unreal titles. Even games like Gears of War
and Call of Duty 4 are
given a run for their
money by the lighting effects that Dark
Sector splashes you with. With respect
to weapons design, the glaive is
incredibly detailed and
the kills you racked up with
it are even better! So far, the
game is extremely violent. But that
layer of brutality is only to showcase
its dramatic amputation of the limbs
and to give a convincing decapitation to
the head.
The blood used in Dark Sector is way
over the top but nicely justified. The
animation is relatively smooth though we
haven't noticed too many glitches during
our play. In the audio department,
the sounds are quite immersive; players
will certainly appreciate the
distinction of various weapons, where
powerful guns produce louder bang, and
weaker ones are generally faint.
Hayden’s glaive gives off an
intimidating cut as it coasts through
individual flesh. The screams of an
enemy whose arm has just been chopped
off are quite an experience to behold.
The music is well-composed, too! The
game's soundtracks set the tone for an
adrenaline fight scene, and are
appropiately tuned to create a grueling
anticipation as you navigate dark
corridors throughtout the levels.
Overall, Dark Sector is an impressive
game. The gameplay is very fresh and
intriguing. Though the story is somewhat
lacking, the unique experience offered
by this game is unlike what most other
shooters deliver. Because it is a
boomerang style of combat, Dark Sector
is easily considered to be one
"razor-sharp" shooter. |