CALL OF DUTY 4: MODERN WARFARE REVIEW |
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| MICROSOFT
XBOX 360 VERSION |
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Infinity Ward returns
to reclaim its throne in
the shooter genre with
Call of Duty 4: Modern
Warfare for the Xbox 360. In a departure
from past entries in the
series, the game takes
place in the modern day,
and pits American USMC
and British SAS forces
against ultranationalists
in Russia and the Middle
East. The single-player
game unfolds like an
action movie. Each
mission is accompanied by
a cutscene introducing
the player with the
general goal and locale
of the mission from a
birds-eye
perspective, which is
quite interesting to
watch while the game
loads. Combat in
single-player is
considerably
straightforward; while
that maybe the case,
Infinity Ward is able to
turn the warfare into a
very entertaining experience.
The general gameplay flow
is much like past entries
in the series you
spot your targets, find a
hunk of cover to hide
behind, aim down the
sights and start to fire
away at your foes. There
are a number of grenades
in this game as well, and
plenty of heart-pumping
reasons to use them, too.
Along with the change in
locale and time, Infinity
Ward is able to bring a
larger variety of weapons
and technology to use,
such as night vision,
portable anti-tank guided
missile launchers,
AK-47s, M4A1s, etc.
Call of Duty 4 also takes
into account bullet
penetration, so youre
able to pierce and shoot
through thin sheets of
metal or
wood. Players who
love their guns will find
plenty to love,
especially with the new
bullet penetration
feature.
Online and offline,
the multiplayer in Call of
Duty 4 is where the true
meat of the game is.
Theres no shortage
of excitement, suspense,
and being
able to build a kind of
virtual kinship amongst
social orders. During the
multiplayer battles, youll
soon find that knife
kills are quick and
provides some
exhilarating moments;
games of catch with
grenades are incredibly
tense, and surprise kills
through thin walls make
victims a target of
ridicule. The games
depth challenges many
shooters of its
time, including
Counter-Strike and Halo,
thanks to the
customizable class system
featured in the game,
which lets you select
your weapon load-out upon
spawn, along with perks. |
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The "perks" are an
innovative new feature in
the latest installment of Call of
Duty,
which seem unnecessary at
first, but they are actually useful,
fun, and are definite
necessities in combat. They are
special abilities that
you can choose for your
player, such as a faster
running speed, the
ability to throw grenades
on death, and the ability
to get a chance to get a
few shots in at your
killer before you die.
Bullet penetration also
plays a critical role
here players must
differentiate between
cover and concealment
what will keep
them hidden, and what
will keep them safe.
These additions change
the way Call of Duty 4s
multiplayer is played
tremendously, and makes
for unlimited variation
and a rudiment for
non-stop action.
The multiplayer aspect
takes a simple system and
makes it the most
exciting it could
possibly be. Simply put,
Call of Duty 4 is one of
the best online shooters
of all time. Infinity
Ward didnt stop
with the showcasing of
its modern-day
warfare gameplay,
however. They also
polished their game
engine and added features
to fully bring out the
best aspects of the
technology they were
working with. Characters
now cast shadows on
themselves, dust motes
shine in the light, and
lights affect the
environment in real time.
Rim lighting has also
been added, which is
vital in creating a
realistic image. This
allows characters and
objects to have that
glow of
lighting around their
silhouette, or the rim of
the object. To put it in
perspective, this means
the silhouettes of
enemies and players will
be clearly visible
against light.
Depth of field is also
added, which blurs your
surroundings when aiming
down the sight, making
target spotting much more
difficult but realistic.
The deaths of enemies are
now governed by a blend
of a predefined animation
and physics, which means
that foes will now topple
over in a realistic
manner. This
resolves the technical glitches and
other several other issues some games have
with rag-doll physics in
their corpses.
Unfortunately, even with
the newly implemented physics engine
in Call of Duty
4, the environment is not completely interactive. You
wont be able to
shoot lamps off desks, or
knock shelves over. This just a
minor concern, and it can be easily overlooked, as it could
have some adverse effects
to the gameplay.
A wonderful musical score
has been incorporated into
the game, composed by
Harry Gregson-Williams (the man behind
the Metal Gear Solid 2 and 3
soundtracks) and Stephen Barton. The
voiceover work is top-notch and
full of energy, and the best part is
that it doesnt
overdo it to the point
where it becomes forced
or cheesy. The sounds effects of
guns firing in the
distance and in the face
of radicals couldnt
be more satisfying, and
so are the sounds of
explosions going off left
and right in the background. Overall, Call
of Duty 4 is a shooter
fans dream. Hell,
its a gamers
dream. Its simply
the best the series has
yet to offer, and while
it doesnt deviate
from standard shooter
far too much, it seems
to have perfected its
craft to such a point
that several other
shooters are unable to
compare. A perfect
shooter! |
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