CALL OF DUTY 2 REVIEW |
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| MICROSOFT
XBOX 360 VERSION |
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The sequel to one of
the best World War II
shooters is finally out
for the Xbox 360. Trying
to top the original
formula without
destroying the game is a
tough challenge,
nevertheless developer
Infinity Ward did an
amazing work with Call of
Duty 2, raising the bar
for WWII shooters even
higher. You're thrown
into three different
campaigns for the
"big three":
Britain, the USA, and
Russia. At the start, you
only have access to the
Russian campaign but that
will change very quickly.
After you have unlocked
the missions, youll
have the option to tackle
them in any order.
The missions give players
a sense
of open-ended
combat, taking them
through fields of wasted
structures as they
complete multiple
objectives in
non-linear order. You can
command tanks and man
stationary guns as you
make progress throughout
the game. There are a few
changes from Call of
Duty, and the most
important one is the
health system. In COD2,
there is no health bar to
speak of. This time, if
you are injured enough,
the screen will go
slightly red, signaling
you to get to cover.
During this time, if you
are hit, you will
definitely die. So, dying
is easily avoidable if
youre close to
cover and are playing on
the easier difficulties.
On the higher settings,
you can be easily killed
in two hits. This effect
has no bearing on
multiplayer. |
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In multiplayer
its usually a
one-hit-kill from a rifle
or 2 to 5 hits with an
assault weapon.
Theres also the new
smoke grenades, which
actually produce
good-looking and very
thick smoke, which makes
it very useful in
single-player as your
enemies cannot see
through this gray wall.
Of course, going through
the smoke also fogs up
your vision to death, and
youll most likely
run into a German bent to
smacking you to death
with his puny SMG. There
is also the mantle
system, and this
helps you climb over
small obstacles, climb up
short ledges, jump
through a window (you
cant crouch in
midair) among other
things. Its a very
simple but handy feature.
Multiplayer is
surprisingly fast-paced
and reflex-based. Missing
with a rifle could mean
life or death here. You
have the basic modes of
Capture the Flag, which
can get very bloody even
in 3-on-3 matches. Then
you have Deathmatch and
Team Deathmatch, with the
COD-exclusive
Headquarters and Search
and Destroy. Many of you
will be glad to hear that
Call of Duty 2 has been
translated in
near-perfect rendition of
the PC version. The
character models never
looked so good on the
Xbox 360, and the
surrounding environment
is a work of art, from
the ruined villages to
the vast outskirt. As for
the special effects, the
game features bump
mapping, bloom effects,
and transitional
highlights. These special
properties add enormous
presentation to the
explosives such as the
smoke grenades for
example. What's more is
that the particles
dont clip through
walls as in many other
games.
Just like the original,
Call of Duty 2 delivers
an unforgettable audio
experience. The
single-player mode is
very active, frantic, and
intense, which is what a
world war game should be.
Explosions have
table-shaking bass and
rifles shoot with a loud
bang among others. The
sounds in multiplayer,
however, can get pretty
quiet in small matches.
The more players join in,
the greater sounds of
battlefield come into
effect. The voice acting
is done extremely well
across all three
campaigns and the
dialogues are good. Call
of Duty 2 is the number
one World War II shooter
available for Xbox 360.
The single-player is
fantastic and the
multiplayer is awesome!
If you're a fan of the
original COD or like war
games, this is a must
own! |
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