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Theatre of War is a historic
real-time strategy game for the PC
platform,
which depicts some of the
most crucial battles of
World War II during 1939
to 1945. In its core, the
game runs an extreme
quantity of militaristic
realism. As such,
velocity, range, and the
weight of infantry
bullets are greatly
conceptualized here. Whats
good about Theatre of War
is that it provides players
tremendous amount of
information for calculating your
strategies. Not only that
but it also focuses more
on the excitement of
building excellent
tactics rather than
forcing you to win
battles. The overall
presentation is visually
gripping; however, there
are a number of technical flaws in
the gameplay department
that needs to be fleshed
out.
Theatre of War features five sing-player
war campaigns with
30 sizable maps based on
real-world locations.
Players will have access
to more than 150 military
vehicles (such as tanks
and artillery units) and
literally hundreds of
small arms at their
disposal. You’ll command a large scale
infantry, comprising of about 25 to 30
individual units. Many of your soldiers
are tasked with special roles, which
take out the hassle of constant input
from the player. Suffice it to say, no
matter how spontaneous your infantry
becomes, you still need to micromanage
your troops as they tend to wander off
aimlessly if you don’t tell them to hold
their position.
There is a bit of unbalance in the
gameplay department. The LOS/LOF system
is somewhat broken down, which puts your
squad in vulnerable position. Without
this system in place, it is very easy
for the enemy to spot you and ultimately
decimate your infantry. The lack of
ability to take cover is another setback
in the gameplay. Regardless of what you
use for cover is inevitably ineffective.
You will still get eliminated even if
you’re 500 yards out. The lack for cover
also takes away the element of surprise
and the groundwork for a great ambush.
On a positive note,
the aritficial intelligence sided to
human does a
fairly decent job of
making tactical decisions
such as taking the best
course of action
available to them. For
instance, when the
soldiers manning the
artillery are killed,
another unit steps up to
take position of their
fallen comrade. In other
instances, you will see
human AI take evasive
maneuver such as retreat
when outnumbered.
Graphically, the game is
amazing. The tanks and
other military convoys
have been given vast
amount of attention
complemented with damage
models to them. The
environment is huge,
filled with incredible
battle zones. You are no
longer restricted to
fighting on small
outskirts but rather on
the full length of
available landscapes.
Theatre of War does a relatively good job
exhibiting a few weather
effects such as rain and
snow, giving the setting
a more realistic terrain.
You also get other great
visuals in the background
like smoke coming out of
the blown vehicles, acres
of small villages and
droves of trees, as well
as shack-like buildings
in far distant. The action on field
moves relatively smooth for the most
part. You’ll see heavy emission kick up
by tanks and trucks as they pass by.
However, not all are in perfect order.
It seems like your troops can’t enter a
building, place mines, or even dig in
for bunkers. The sound is somewhat
plain. Most of the audio is monotonous.
The weapon effects are somewhat faint
and the delivery of voice-overs is very
limited. The music isn’t particularly
interesting and you’ll feel like you’re
out of place.
Overall, Theatre of War is a mixed
blessing for fans of PC RTS. On one
hand, you get an immersive WWII battles
with incredible historic display of
“allies vs. axis” type of scenarios. You
also get a decent human AI interaction
that gets some of the tasks done. On the
other hand, the gameplay is still in
rudimentary stage. The LOS/LOF system is
broken and the sound is compromised. The
game basically boils down to two
choices—you either love world history,
which Theatre of War does well making
that connection, or you're a very big
fan of RTS games. For us, it’s a solid
attempt on the RTS genre but very
frustrating to beat. |